Resumen
Virtual reality or VR is the simulation of a real or imaginary environment, which can be experienced as an abstraction of the real environment, which in turn allows the user to interact through a technological device within that simulation. Likewise, the user has the ability to modify the surrounding system by means of motion sensors, which will allow him/her to feel, and perceive as he or she is immersed in virtuality. Thanks to VR, sensorial perception is amplified, allowing to enhance our experiences of the real world, so that VR provides us with safe space of learning. Because of it, there has been seen necessary to review the scope of VR in marketing education, addressing that technology advances present excellent tools useful for the training of better professionals, as well as being support into rehabilitation processes, such as in learning difficulties at all marketing educational levels.
Idioma original | Inglés |
---|---|
Título de la publicación alojada | Marketing and Smart Technologies - Proceedings of ICMarkTech 2022 |
Editores | José Luís Reis, José Paulo Marques dos Santos, Marisa Del Rio Araujo, Luís Paulo Reis |
Editorial | Springer Science and Business Media Deutschland GmbH |
Páginas | 605-610 |
Número de páginas | 6 |
ISBN (versión impresa) | 9789819903320 |
DOI | |
Estado | Publicada - 2024 |
Evento | International Conference on Marketing and Technologies, ICMarkTech 2022 - Santiago De Compostela, Espana Duración: 1 dic. 2022 → 3 dic. 2022 |
Serie de la publicación
Nombre | Smart Innovation, Systems and Technologies |
---|---|
Volumen | 344 |
ISSN (versión impresa) | 2190-3018 |
ISSN (versión digital) | 2190-3026 |
Conferencia
Conferencia | International Conference on Marketing and Technologies, ICMarkTech 2022 |
---|---|
País/Territorio | Espana |
Ciudad | Santiago De Compostela |
Período | 1/12/22 → 3/12/22 |
Nota bibliográfica
Publisher Copyright:© 2024, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.