TY - GEN
T1 - Using Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training
AU - Pérez-Medina, Jorge Luis
AU - Acosta-Vargas, Patricia
AU - Sampedro, Carlos
AU - Paredes, Andrés
AU - Carrión, Mayra
AU - Santórum, Marco
AU - Samaniego-Santillán, Ligia Pilar
AU - Maldonado-Garcés, Verónica Gabriela
AU - Corrales-Gaitero, Carlos
AU - Ortiz-Carranco, Nelly Yolanda
N1 - Publisher Copyright:
© 2020, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - The labor market inclusion of people with intellectual dis- abilities is one of the main concerns of current societies. Non-profit associations make everyday efforts to improve the living conditions of these citizens. This contribution presents a heuristic evaluation of an educational mobile game helping social workers and health professionals in their training in order to incorporate into the labor market citizens with intellectual disabilities. The application provides technological support for cognitive skills training and is aimed at people with mild to moderate intellectual disability and who do not present physical difficulties that prevent the normal use of a mobile device. We use a development process that combines the iPlus methodology together with a collaborative user-centered approach. Suggested recommendations based on the results can improve the usability of the game developed.
AB - The labor market inclusion of people with intellectual dis- abilities is one of the main concerns of current societies. Non-profit associations make everyday efforts to improve the living conditions of these citizens. This contribution presents a heuristic evaluation of an educational mobile game helping social workers and health professionals in their training in order to incorporate into the labor market citizens with intellectual disabilities. The application provides technological support for cognitive skills training and is aimed at people with mild to moderate intellectual disability and who do not present physical difficulties that prevent the normal use of a mobile device. We use a development process that combines the iPlus methodology together with a collaborative user-centered approach. Suggested recommendations based on the results can improve the usability of the game developed.
KW - Cognitive skills training
KW - Intellectual disability
KW - Social integration
KW - Usability inspection
UR - http://www.scopus.com/inward/record.url?scp=85088241986&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-51369-6_36
DO - 10.1007/978-3-030-51369-6_36
M3 - Conference contribution
AN - SCOPUS:85088241986
SN - 9783030513689
T3 - Advances in Intelligent Systems and Computing
SP - 265
EP - 271
BT - Advances in Human Factors and Systems Interaction - Proceedings of the AHFE 2020 Virtual Conference on Human Factors and Systems Interaction
A2 - Nunes, Isabel L.
PB - Springer
T2 - AHFE Virtual Conference on Human Factors and Systems Interaction, 2020
Y2 - 16 July 2020 through 20 July 2020
ER -