Towards the Development of Serious Games Accessible for Users with Cognitive Disabilities

Patricia Acosta-Vargas, Jorge Luis Pérez-Medina, Mayra Carrión-Toro, Marco Santórum, Ligia Pilar Samaniego-Santillán, Verónica Gabriela Maldonado-Garcés, Carlos Corrales Gaitero, Nelly Yolanda Ortiz-Carranco

Producción científica: Capítulo del libro/informe/acta de congresoContribución de conferenciarevisión exhaustiva


Nowadays, checking the ease of interaction with a serious game is a tremendous challenge for universal design and accessibility experts. Therefore, accessibility in this context means that people with intellectual disabilities can easily navigate and interact in a web application. Accessibility is an essential parameter to consider in each software development phase with the Web Content Accessibility Guidelines (WCAG) 2.1. As a case study, it was applied to the Ludominga platform. Accessibility experts defined 18 guidelines to evaluate ten serious games with a manual method. This research can serve as a reference for future work related to accessibility in serious web-based games.

Idioma originalInglés
Título de la publicación alojadaAdvances in Human Factors and System Interactions - Proceedings of the AHFE 2021 Virtual Conference on Human Factors and Systems Interaction, 2021
EditoresIsabel L. Nunes
EditorialSpringer Science and Business Media Deutschland GmbH
Número de páginas7
ISBN (versión impresa)9783030798154
EstadoPublicada - 2021
EventoAHFE Conference on Human Factors and Systems Interaction, 2021 - Virtual, Online
Duración: 25 jul. 202129 jul. 2021

Serie de la publicación

NombreLecture Notes in Networks and Systems
ISSN (versión impresa)2367-3370
ISSN (versión digital)2367-3389


ConferenciaAHFE Conference on Human Factors and Systems Interaction, 2021
CiudadVirtual, Online

Nota bibliográfica

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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