Towards the Development of Serious Games Accessible for Users with Cognitive Disabilities

Patricia Acosta-Vargas, Jorge Luis Pérez-Medina, Mayra Carrión-Toro, Marco Santórum, Ligia Pilar Samaniego-Santillán, Verónica Gabriela Maldonado-Garcés, Carlos Corrales Gaitero, Nelly Yolanda Ortiz-Carranco

Producción científica: Capítulo del libro/informe/acta de congresoContribución de conferenciarevisión exhaustiva

Resumen

Nowadays, checking the ease of interaction with a serious game is a tremendous challenge for universal design and accessibility experts. Therefore, accessibility in this context means that people with intellectual disabilities can easily navigate and interact in a web application. Accessibility is an essential parameter to consider in each software development phase with the Web Content Accessibility Guidelines (WCAG) 2.1. As a case study, it was applied to the Ludominga platform. Accessibility experts defined 18 guidelines to evaluate ten serious games with a manual method. This research can serve as a reference for future work related to accessibility in serious web-based games.

Idioma originalInglés
Título de la publicación alojadaAdvances in Human Factors and System Interactions - Proceedings of the AHFE 2021 Virtual Conference on Human Factors and Systems Interaction, 2021
EditoresIsabel L. Nunes
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas227-233
Número de páginas7
ISBN (versión impresa)9783030798154
DOI
EstadoPublicada - 2021
EventoAHFE Conference on Human Factors and Systems Interaction, 2021 - Virtual, Online
Duración: 25 jul. 202129 jul. 2021

Serie de la publicación

NombreLecture Notes in Networks and Systems
Volumen265
ISSN (versión impresa)2367-3370
ISSN (versión digital)2367-3389

Conferencia

ConferenciaAHFE Conference on Human Factors and Systems Interaction, 2021
CiudadVirtual, Online
Período25/07/2129/07/21

Nota bibliográfica

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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