Introducing Gamification in Professional Training

Henry Alvear, Hugo Arias-Flores, Carlos Ramos-Galarza, Janio Jadán-Guerrero

Producción científica: Capítulo del libro/informe/acta de congresoContribución de conferenciarevisión exhaustiva

5 Citas (Scopus)


The incorporation of game elements in non-game contexts is a subject of interest in various sectors, such as business, marketing, engineering, medicine, and military. Gamification and serious games have been involved in the rapid adaptation of professional training. The main goal of game thinking is to motivate and engage learners by using game-like techniques. This paper introduces gamification as an innovative approach for police officers to develop the required competencies for upholding the ethics, principles, and values that the Ecuadorian institution and society demand of them. The aim of gamification is to improve the quality and efficiency of the transfer from theory to real-life practice in police training. The paper focuses on the use of technology in a gamified virtual learning environment that simulates scenarios based upon common incidents reported to Ecuadorian police. The evaluation was conducted with 50 police officers. Our initial evaluation demonstrates that gamification has the potential to be scaled to force-wide proportions.

Idioma originalInglés
Título de la publicación alojadaArtificial Intelligence, Computer and Software Engineering Advances - Proceedings of the CIT 2020
EditoresMiguel Botto-Tobar, Henry Cruz, Angela Díaz Cadena
EditorialSpringer Science and Business Media Deutschland GmbH
Número de páginas11
ISBN (versión impresa)9783030680794
EstadoPublicada - 2021
Evento15th Multidisciplinary International Congress on Science and Technology, CIT 2020 - Quito, Ecuador
Duración: 26 oct. 202030 oct. 2020

Serie de la publicación

NombreAdvances in Intelligent Systems and Computing
Volumen1326 AISC
ISSN (versión impresa)2194-5357
ISSN (versión digital)2194-5365


Conferencia15th Multidisciplinary International Congress on Science and Technology, CIT 2020

Nota bibliográfica

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.


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