Resumen
Human beings have several cognitive functions (memory, attention, language, perception, executive functions and others) that allow them to perform all their daily activities. In the context of the stimulation of human cognitive functions, classic activities based on tangible resources such as pencil and paper have been developed. In this context, there is an opportunity for technological development to make proposals to create games that stimulate human mental abilities. In this context, this article reports a quantitative systematic review of research about games to cognitive stimulation. Among the main results obtained, games that stimulate skills such as perception, attention, memory, executive functions, psychomotor skills and information processing speed were identified. The following are some of the results processed in this systematic review.
Idioma original | Inglés |
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Título de la publicación alojada | HCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Proceedings |
Editores | Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy |
Editorial | Springer Science and Business Media Deutschland GmbH |
Páginas | 399-406 |
Número de páginas | 8 |
ISBN (versión impresa) | 9783031619625 |
DOI | |
Estado | Publicada - 2024 |
Evento | 26th International Conference on Human-Computer Interaction, HCII 2024 - Washington, Estados Unidos Duración: 29 jun. 2024 → 4 jul. 2024 |
Serie de la publicación
Nombre | Communications in Computer and Information Science |
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Volumen | 2118 CCIS |
ISSN (versión impresa) | 1865-0929 |
ISSN (versión digital) | 1865-0937 |
Conferencia
Conferencia | 26th International Conference on Human-Computer Interaction, HCII 2024 |
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País/Territorio | Estados Unidos |
Ciudad | Washington |
Período | 29/06/24 → 4/07/24 |
Nota bibliográfica
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.