Evaluation of Augmented Reality Applications for the Teaching-Learning Process

Omar Cóndor-Herrera, Carlos Ramos-Galarza, Mónica Bolaños-Pasquel, Clemencia Marcayata-Fajardo

Producción científica: Capítulo del libro/informe/acta de congresoContribución de conferenciarevisión exhaustiva

Resumen

Different studies show that A.R. has been implemented in several areas of education with positive and encouraging results, for example, in the teaching of anatomy [1] in the literature [23] for reading comprehension, immersive learning [1], preschool education, creation of educational video games to name a few examples. Therefore, the present research project aimed to evaluate 3 augmented reality applications used in the learning of human body systems, the applications evaluated were: Virtualiti Tee, Merge Object Viewer and Humanoid 4d. The evaluation of the platforms focused on determining which one offered the best augmented reality animations, the quality of information on the subject, the design of each application, the best application from the students’ perspective, among other aspects evaluated. The population consisted of 81 people made up of 36 men and 45 women whose age varies between 13 and 16 years of age (Mage=14,074), the exogenous variables were controlled: gender, socioeconomic level, age and academic level, so these characteristics were homogeneous in all participants. The intervention project was worked on in 8 sessions with a duration of 40 min each, in the last session the data collection instrument was applied which consisted of a survey, once the instrument was applied, we proceeded with the analysis and processing of the data from which the following results are derived, according to 42% of the students, the best application to study the systems of the body 43% of students consider that the application that has the best animations with augmented reality is Virtualiti Tee and 53% indicated that the application that provides the most complete information on the subject is HUMANOID 4D.

Idioma originalInglés
Título de la publicación alojadaHCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Proceedings
EditoresConstantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas20-28
Número de páginas9
ISBN (versión impresa)9783031619526
DOI
EstadoPublicada - 2024
Evento26th International Conference on Human-Computer Interaction, HCII 2024 - Washington, Estados Unidos
Duración: 29 jun. 20244 jul. 2024

Serie de la publicación

NombreCommunications in Computer and Information Science
Volumen2117 CCIS
ISSN (versión impresa)1865-0929
ISSN (versión digital)1865-0937

Conferencia

Conferencia26th International Conference on Human-Computer Interaction, HCII 2024
País/TerritorioEstados Unidos
CiudadWashington
Período29/06/244/07/24

Nota bibliográfica

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.

Huella

Profundice en los temas de investigación de 'Evaluation of Augmented Reality Applications for the Teaching-Learning Process'. En conjunto forman una huella única.

Citar esto