Development of video games to improve the learning of data structures

Luis Salvador-Ullauri, Belén Salvador-Acosta, Carlos Ramos-Galarza, Patricia Acosta-Vargas

Producción científica: Capítulo del libro/informe/acta de congresoContribución de conferenciarevisión exhaustiva

Resumen

Computer engineering students have little interest in striving to understand the fundamentals of developing data structures at the origins of computing. In order to improve the learning of the Data Structure course, a strategy has been established for students to develop a simple video game in which the implementation of AVL trees, queues, and stacks shows the importance of using data structures during the development of computational applications. This work suggests a method to stimulate the learning of the essential elements of the software through the development of video games to emphasize the importance of the use of Data Structures. The students involved in this practice used graphic tools to represent the insertion and deletion operations that are performed on three types of Data Structures: AVL Tree, queue and stack.

Idioma originalInglés
Título de la publicación alojadaAdvances in Human Factors in Training, Education, and Learning Sciences - Proceedings of the AHFE 2020 Virtual Conference on Human Factors in Training, Education, and Learning Sciences
EditoresSalman Nazir, Tareq Ahram, Waldemar Karwowski
EditorialSpringer
Páginas212-217
Número de páginas6
ISBN (versión impresa)9783030508951
DOI
EstadoPublicada - 2020
EventoAHFE Virtual Conference on Human Factors in Training, Education, and Learning Sciences, 2020 - San Diego, Estados Unidos
Duración: 16 jul. 202020 jul. 2020

Serie de la publicación

NombreAdvances in Intelligent Systems and Computing
Volumen1211 AISC
ISSN (versión impresa)2194-5357
ISSN (versión digital)2194-5365

Conferencia

ConferenciaAHFE Virtual Conference on Human Factors in Training, Education, and Learning Sciences, 2020
País/TerritorioEstados Unidos
CiudadSan Diego
Período16/07/2020/07/20

Nota bibliográfica

Publisher Copyright:
© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.

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