DESIGNING SERIOUS GAMES FOR STIMULATING COGNITIVE ABILITIES USING IPLUS METHODOLOGY

GAITERO CARLOS CORRALES GAITERO, VERONICA GABRIELA MALDONADO GARCÉS, NELLY YOLANDA ORTIZ CARRANCO

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

Resumen

The current research focuses on building a set of games for training and improving people’s cognitive abilities with intellectual disabilities. Serious games (SGs) can be an effective training coaching and assistance method for persons with intellectual disabilities because they are effective learning tools that motivate students. The application to stimulate cognitive abilities development consists of 22 mini-games hosted on the LudoMinga platform. For better development in the environment, it is essential that people with intellectual disabilities develop cognitive functions, understood as the mental processes necessary to carry out any task, enabling the reception, selection, transformation, storage, processing, and retrieval of information. For the development of the application, the user-centered design approach of the iPlus methodology is followed. This article illustrates the development of the application using iPlus.
Idioma originalEspañol (Ecuador)
PublicaciónLecture Notes in Networks and Systems
EstadoPublicada - 2 jul. 2021
Publicado de forma externa

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