TY - GEN
T1 - Designing Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology
AU - Santórum, Marco
AU - Carrión, Mayra
AU - Vera, Jairo
AU - Samaniego-Santillán, Pilar
AU - Acosta-Vargas, Patricia
AU - Pérez-Medina, Jorge Luis
AU - Corrales-Gaitero, Carlos
AU - Maldonado-Garcés, Verónica
AU - Ortiz, Yolanda
N1 - Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - The current research focuses on building a set of games for training and improving people’s cognitive abilities with intellectual disabilities. Serious games (SGs) can be an effective training coaching and assistance method for persons with intellectual disabilities because they are effective learning tools that motivate students. The application to stimulate cognitive abilities development consists of 22 mini-games hosted on the LudoMinga platform. For better development in the environment, it is essential that people with intellectual disabilities develop cognitive functions, understood as the mental processes necessary to carry out any task, enabling the reception, selection, transformation, storage, processing, and retrieval of information. For the development of the application, the user-centered design approach of the iPlus methodology is followed. This article illustrates the development of the application using iPlus.
AB - The current research focuses on building a set of games for training and improving people’s cognitive abilities with intellectual disabilities. Serious games (SGs) can be an effective training coaching and assistance method for persons with intellectual disabilities because they are effective learning tools that motivate students. The application to stimulate cognitive abilities development consists of 22 mini-games hosted on the LudoMinga platform. For better development in the environment, it is essential that people with intellectual disabilities develop cognitive functions, understood as the mental processes necessary to carry out any task, enabling the reception, selection, transformation, storage, processing, and retrieval of information. For the development of the application, the user-centered design approach of the iPlus methodology is followed. This article illustrates the development of the application using iPlus.
KW - Education
KW - Game development process
KW - Intellectual disability
KW - Serious game design
KW - iPlus
UR - http://www.scopus.com/inward/record.url?scp=85112146026&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-79816-1_32
DO - 10.1007/978-3-030-79816-1_32
M3 - Conference contribution
AN - SCOPUS:85112146026
SN - 9783030798154
T3 - Lecture Notes in Networks and Systems
SP - 258
EP - 265
BT - Advances in Human Factors and System Interactions - Proceedings of the AHFE 2021 Virtual Conference on Human Factors and Systems Interaction, 2021
A2 - Nunes, Isabel L.
PB - Springer Science and Business Media Deutschland GmbH
T2 - AHFE Conference on Human Factors and Systems Interaction, 2021
Y2 - 25 July 2021 through 29 July 2021
ER -