Abstract
This case study located in a university in Ecuador, reports significant experiences applied in the Project Presentation course, whose learning outcome (RDA) involves the use of digital tools through a specialized vector drawing software. A methodology of technological hybridization that integrates analog and digital tools is shown. The methodology (LUE) is composed of three phases with interconnected and sequential academic activities involving the search for information (Search), the use of tools (Use) and the generation of emotions (Emotions). The results highlight that the synergy between all phases improves student performance and EDD achievement. Technical projects are humanized and the development of essential soft skills in techno-creative work environments is promoted.
| Translated title of the contribution | Metodología de Observación, Uso y Emociones:: Hibridación tecnológica para el aprendizaje activo en la educación superior |
|---|---|
| Original language | English |
| Article number | 119 |
| Pages (from-to) | 94-102 |
| Number of pages | 9 |
| Journal | Smart Innovation, Systems and Technologies |
| Volume | 458 |
| DOIs | |
| State | Published - 2 Jan 2026 |
| Event | International Conference on Communication and Applied Technologies, ICOMTA 2025 - Valdivia, Chile Duration: 2 Sep 2025 → 4 Sep 2025 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Indexed Database
- SCOPUS
Publication Quartile
- NAQ4
Keywords
- Active Methodologies
- Artificial Intelligence
- Avatar
- Design
- Educational Innovation
- Higher Education
- Software
- Vector Drawing
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