Introducing Gamification in Professional Training

  • Henry Alvear
  • , Hugo Arias-Flores
  • , Carlos Ramos-Galarza
  • , Janio Jadán-Guerrero*
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

The incorporation of game elements in non-game contexts is a subject of interest in various sectors, such as business, marketing, engineering, medicine, and military. Gamification and serious games have been involved in the rapid adaptation of professional training. The main goal of game thinking is to motivate and engage learners by using game-like techniques. This paper introduces gamification as an innovative approach for police officers to develop the required competencies for upholding the ethics, principles, and values that the Ecuadorian institution and society demand of them. The aim of gamification is to improve the quality and efficiency of the transfer from theory to real-life practice in police training. The paper focuses on the use of technology in a gamified virtual learning environment that simulates scenarios based upon common incidents reported to Ecuadorian police. The evaluation was conducted with 50 police officers. Our initial evaluation demonstrates that gamification has the potential to be scaled to force-wide proportions.

Original languageEnglish
Title of host publicationArtificial Intelligence, Computer and Software Engineering Advances - Proceedings of the CIT 2020
EditorsMiguel Botto-Tobar, Henry Cruz, Angela Díaz Cadena
PublisherSpringer Science and Business Media Deutschland GmbH
Pages343-353
Number of pages11
ISBN (Print)9783030680794
DOIs
StatePublished - 2021
Event15th Multidisciplinary International Congress on Science and Technology, CIT 2020 - Quito, Ecuador
Duration: 26 Oct 202030 Oct 2020

Publication series

NameAdvances in Intelligent Systems and Computing
Volume1326 AISC
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

Conference15th Multidisciplinary International Congress on Science and Technology, CIT 2020
Country/TerritoryEcuador
CityQuito
Period26/10/2030/10/20

Bibliographical note

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Keywords

  • Gamification
  • Ludic strategies
  • Police officers
  • Professional training
  • Serious games

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