Implementation of Augmented Reality Resources in the Teaching-Learning Process. Qualitative Analysis

Omar Cóndor-Herrera*, Carlos Ramos-Galarza

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In the present investigation, the qualitative results of an educational intervention are presented, which consisted in the implementation of augmented reality resources A.R in the teaching process, the objective of the investigation was to identify the different categories that arose in the speeches of the participants in relation to their experience in the application of augmented reality elements in the learning process, for which the open coding technique was used. The study, which lasted 8 weeks, was conducted with a population of 81 students, 45 women and 36 men, whose ages ranged between 13 and 16 years. Once the intervention was over, an in-depth interview was applied to identify the experiences of the participants, subsequently the information obtained was analyzed, identifying the following categories of description: a) learning experience with elements of augmented reality, b) adaptation to a new methodology of learning, c) motivation, d) benefits and disadvantages of the application of elements of A.R. The results show that many students interviewed gave answers in favor of the use of augmented reality technology, the participants pointed out that the learning experience with elements of augmented reality was innovative and interesting, in relation to the adaptation to a new methodology. of learning indicate that they did not have major difficulties once they became familiar with the operation of the different applications, the vast majority indicated that they felt motivated during the intervention, this being the greatest benefit as well as being able to access study topics in an effortless way. Interactive, which significantly improves their willingness to conduct learning activities, finally as disadvantages of the application of AR elements, they pointed out that the applications used require a lot of memory on mobile devices.

Original languageEnglish
Title of host publicationLearning and Collaboration Technologies - 10th International Conference, LCT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Proceedings
EditorsPanayiotis Zaphiris, Andri Ioannou, Andri Ioannou
PublisherSpringer Science and Business Media Deutschland GmbH
Pages66-78
Number of pages13
ISBN (Print)9783031345494
DOIs
StatePublished - 2023
Event10th International Conference on Learning and Collaboration Technologies, LCT 2023, held as part of the 25th International Conference on Human-Computer Interaction, HCII 2023 - Copenhagen, Denmark
Duration: 23 Jul 202328 Jul 2023

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume14041 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference10th International Conference on Learning and Collaboration Technologies, LCT 2023, held as part of the 25th International Conference on Human-Computer Interaction, HCII 2023
Country/TerritoryDenmark
CityCopenhagen
Period23/07/2328/07/23

Bibliographical note

Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Keywords

  • Augmented reality
  • education
  • innovation
  • technology

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