Impact of Technological Development on Human Cognitive Functioning

Carlos Ramos-Galarza*, Patricia García-Cruz, Jorge Cruz-Cárdenas, Mónica Bolaños-Pasquel

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Human beings have several cognitive functions (memory, attention, language, perception, executive functions and others) that allow them to perform all their daily activities. In the context of the stimulation of human cognitive functions, classic activities based on tangible resources such as pencil and paper have been developed. In this context, there is an opportunity for technological development to make proposals to create games that stimulate human mental abilities. In this context, this article reports a quantitative systematic review of research about games to cognitive stimulation. Among the main results obtained, games that stimulate skills such as perception, attention, memory, executive functions, psychomotor skills and information processing speed were identified. The following are some of the results processed in this systematic review.

Original languageEnglish
Title of host publicationHCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Proceedings
EditorsConstantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy
PublisherSpringer Science and Business Media Deutschland GmbH
Pages399-406
Number of pages8
ISBN (Print)9783031619625
DOIs
StatePublished - 2024
Event26th International Conference on Human-Computer Interaction, HCII 2024 - Washington, United States
Duration: 29 Jun 20244 Jul 2024

Publication series

NameCommunications in Computer and Information Science
Volume2118 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference26th International Conference on Human-Computer Interaction, HCII 2024
Country/TerritoryUnited States
CityWashington
Period29/06/244/07/24

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.

Keywords

  • cognitive rehabilitation
  • neuropsychology
  • serious games
  • systematic review
  • technology

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