Abstract
Human beings have several cognitive functions (memory, attention, language, perception, executive functions and others) that allow them to perform all their daily activities. In the context of the stimulation of human cognitive functions, classic activities based on tangible resources such as pencil and paper have been developed. In this context, there is an opportunity for technological development to make proposals to create games that stimulate human mental abilities. In this context, this article reports a quantitative systematic review of research about games to cognitive stimulation. Among the main results obtained, games that stimulate skills such as perception, attention, memory, executive functions, psychomotor skills and information processing speed were identified. The following are some of the results processed in this systematic review.
Original language | English |
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Title of host publication | HCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Proceedings |
Editors | Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy |
Publisher | Springer Science and Business Media Deutschland GmbH |
Pages | 399-406 |
Number of pages | 8 |
ISBN (Print) | 9783031619625 |
DOIs | |
State | Published - 2024 |
Event | 26th International Conference on Human-Computer Interaction, HCII 2024 - Washington, United States Duration: 29 Jun 2024 → 4 Jul 2024 |
Publication series
Name | Communications in Computer and Information Science |
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Volume | 2118 CCIS |
ISSN (Print) | 1865-0929 |
ISSN (Electronic) | 1865-0937 |
Conference
Conference | 26th International Conference on Human-Computer Interaction, HCII 2024 |
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Country/Territory | United States |
City | Washington |
Period | 29/06/24 → 4/07/24 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
Keywords
- cognitive rehabilitation
- neuropsychology
- serious games
- systematic review
- technology