Abstract
This paper presents the development of a gamifìed application to enhance spatial-temporal orientation cognitive skills in children aged 3 to 5 years. The initial phase involved determining the specific needs of this age group, which established the scope and motivated the development of our serious game. The application utilized the iPlus methodology and the Scrum framework to ensure an effective and iterative development process. By employing the iPlus methodology, requirements were gathered, and collaborative design activities were conducted. The Scrum framework facilitated agile project management, enabling the development of a serious game comprising five engaging minigames, each designed to target specific cognitive skills. The application also includes features for progress tracking and personalized learning experiences. The successful implementation of the game highlights the effectiveness of combining the iPlus methodology and Scrum framework in developing gamifìed educational applications.
Original language | English |
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Title of host publication | Proceedings - 2023 4th International Conference on Information Systems and Software Technologies, ICI2ST 2023 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 89-96 |
Number of pages | 8 |
ISBN (Electronic) | 9798350373219 |
DOIs | |
State | Published - 2023 |
Event | 4th International Conference on Information Systems and Software Technologies, ICI2ST 2023 - Virtual, Online, Ecuador Duration: 22 Nov 2023 → 24 Nov 2023 |
Publication series
Name | Proceedings - 2023 4th International Conference on Information Systems and Software Technologies, ICI2ST 2023 |
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Conference
Conference | 4th International Conference on Information Systems and Software Technologies, ICI2ST 2023 |
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Country/Territory | Ecuador |
City | Virtual, Online |
Period | 22/11/23 → 24/11/23 |
Bibliographical note
Publisher Copyright:© 2023 IEEE.
Keywords
- education
- iPlus
- orientation skills
- serious game
- serum