Designing Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology

Marco Santórum*, Mayra Carrión, Jairo Vera, Pilar Samaniego-Santillán, Patricia Acosta-Vargas, Jorge Luis Pérez-Medina, Carlos Corrales-Gaitero, Verónica Maldonado-Garcés, Yolanda Ortiz

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

The current research focuses on building a set of games for training and improving people’s cognitive abilities with intellectual disabilities. Serious games (SGs) can be an effective training coaching and assistance method for persons with intellectual disabilities because they are effective learning tools that motivate students. The application to stimulate cognitive abilities development consists of 22 mini-games hosted on the LudoMinga platform. For better development in the environment, it is essential that people with intellectual disabilities develop cognitive functions, understood as the mental processes necessary to carry out any task, enabling the reception, selection, transformation, storage, processing, and retrieval of information. For the development of the application, the user-centered design approach of the iPlus methodology is followed. This article illustrates the development of the application using iPlus.

Original languageEnglish
Title of host publicationAdvances in Human Factors and System Interactions - Proceedings of the AHFE 2021 Virtual Conference on Human Factors and Systems Interaction, 2021
EditorsIsabel L. Nunes
PublisherSpringer Science and Business Media Deutschland GmbH
Pages258-265
Number of pages8
ISBN (Print)9783030798154
DOIs
StatePublished - 2021
EventAHFE Conference on Human Factors and Systems Interaction, 2021 - Virtual, Online
Duration: 25 Jul 202129 Jul 2021

Publication series

NameLecture Notes in Networks and Systems
Volume265
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

ConferenceAHFE Conference on Human Factors and Systems Interaction, 2021
CityVirtual, Online
Period25/07/2129/07/21

Bibliographical note

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Funding

Acknowledgments. The Senescyt has funded this work through the National research financing program (INÉDITA).

FundersFunder number
INÉDITA

    Keywords

    • Education
    • Game development process
    • Intellectual disability
    • Serious game design
    • iPlus

    Fingerprint

    Dive into the research topics of 'Designing Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology'. Together they form a unique fingerprint.

    Cite this