An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities

Marco Santórum, Mayra Carrión-Toro, David Morales-Martínez, Verónica Maldonado-Garcés, Elking Araujo, Patricia Acosta-Vargas*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

4 Scopus citations

Abstract

This research presents the “LudoMinga” platform based on serious games designed to facilitate the learning process of people with intellectual disabilities. The platform is focused on providing an inclusive and accessible learning environment. Serious Games combines educational content with video game mechanics, and the platform aims to enhance the learning experience and promote active participation. Through an iterative development process, including user feedback and evaluations, the platform was developed using the iPlus methodology to align with the specific requirements of the target audience. Preliminary user test results indicate positive results in terms of user engagement, learning, and satisfaction. This accessible platform based on serious games promises to improve educational opportunities and outcomes for people with intellectual disabilities, ultimately fostering their personal and cognitive development. The success of the “LudoMinga” platform lies in the combination of interactive games, personalized support, and accessibility features, ultimately creating an engaging and effective learning environment. Continued advances in this area have the potential to unlock barriers for people with intellectual disabilities, fostering their growth, independence, and active participation in society.

Original languageEnglish
Article number7748
JournalApplied Sciences (Switzerland)
Volume13
Issue number13
DOIs
StatePublished - Jul 2023

Bibliographical note

Publisher Copyright:
© 2023 by the authors.

Funding

The authors would like to thank to Universidad de Las Américas-Ecuador, and Corporación Ecuatoriana para el Desarrollo de la Investigación y Academia—CEDIA for the financial support given to the present research, development, and innovation work through the internal research projects in UDLA INI.PAV.22.01, project INI.PAV.22.02 and the I + D + I-XVII-2022-27 program, especially for the “Plataforma digital para educación terapéutica accesible hacia las necesidades de rehabilitación respiratoria” fund.

FundersFunder number
I + D + I-XVII-2022-27 program
Corporación Ecuatoriana para el Desarrollo de la Investigación y la AcademiaINI.PAV.22.02
Universidad de las Américas - Ecuador

    Keywords

    • LudoMinga
    • accessibility
    • cognitive abilities
    • disability
    • education
    • learning
    • serious games
    • software engineering
    • usability

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